Use rigid motions to show triangle congruence through corresponding sides and angles.
Give a rigid-motion sequence mapping one triangle to another
Problem
Infer the unique motion from this allowed one-step family: translations, reflections across the coordinate axes, and \(90°/180°/270°\) rotations about the origin. It maps \(A(0,0)\to~D(4,1)\), \(B(3,0)\to~E(7,1)\), and \(C(0,2)\to~F(4,3)\).
Infer the rigid motion from coordinate patterns across the entire correspondence. Compute target minus source for all three vertex pairs and compare those results with the sign-change and swap patterns of the other allowed motions; only a rule that passes every labeled pair maps the whole triangle.
Inside Gozunta
Turn the preview into practice.
More than a preview
Gozunta lets you study this problem—and more than 10,000 others.
Create targeted learning sessions, use hints, check your answer, read the walkthrough, watch the video, print the work, and track your progress.